Juliette Scherpereel

Hello! I am Juliette Scherpereel (she/her), a game artist and illustrator specialised in UX/UI with 5+ years of industry experience.

My commitment to creating high quality user interface is matched only by my love for creating a healthy working environment for my colleagues.


Outside of work, I do music, sports and of course video games!

I like very different kinds of games, I’ve spent as many hours on Monster Hunter as on Animal Crossing, and can talk non-stop about Final Fantasy VII and Shadow of the Colossus!

— Senior UX/UI

Sharkmob


— DATE

October 2023 – Present

-Working on an unannounced AAA Online RPG game on PC

-UX design and implementation in Unreal Engine of core features such as Frontend, Inventory, Crafting, Refining, Quests, Map, Party system, Equipment…

-Set up the UI naming convention and the UI localisation process

-Updating and keeping track of most features documentation, to maintain communication with other teams and support User Research Tests and Playtests

— Lead UX/UI

Marmalade Game Studio


— DATE

January 2022 – October 2023

  • - Principal UX/UI artist on Mouse Trap, overseeing pre-production and production of the game, from prototype to final release
  • - Creating project’s documentation and providing feedback to communicate UX/UI work with the rest of the team
  • - Wireframing UX solutions in Adobe XD to explore usability solutions
  • - Establishing UI art style that fits the game brand and adapt well to the audience
  • - Generating UI mockups with high fidelity to the established art style
  • - Implementing and animating UI assets in Unity engine
  • - Collaborating with other teams to elevate the quality bar of the project
  • - Adapting UX/UI for different platforms
  • - Directly managing and mentoring a small team of UX/UI artists
  • - Improving process, onboarding, and supporting documentation to better align the department and welcome new team members


— Mid UX/UI

Marmalade Game Studio


— DATE

March 2022 – January 2023

  • - Mid & Principal UX/UI artist on Monopoly, overseeing new features added to the game
  • - Porting Monopoly for a unannounced new platform, to be released later in 2023
  • - Creating project’s documentation and providing feedback to communicate UX/UI work with the rest of the team
  • - Collaborating with other teams to elevate the quality bar of the project

- Wireframing UX solutions in Adobe XD to explore usability solutions

  • - Generating UI mockups and art style, adapting to the established UI art style
  • - Implementing and animating UI assets in Unity engine


— Junior UX/UI

Marmalade Game Studio


— DATE

November 2020 – March 2022

  • - Junior UX/UI artist on Monopoly, Cluedo, Jiggsaw and Taboo, working on live ops and DLCs
  • - Helping on project’s documentation and providing feedback to communicate UX/UI work with the rest of the team
  • - Collaborating with other teams to elevate the quality bar of the project

- Wireframing UX solutions in Adobe XD to explore usability solutions

  • - Generating UI mockups, adapting to the established UI art style
  • - Implementing and animating UI assets in Unity engine


— Illustrator

Freelance


— DATE

2018 – Present

  • Responsible for creating individualized pieces in mediums such as illustrations, game assets, concept art, graphic design for a broad range of clients.
  • Visit my Artstation to see more of my illustration work!


— Education


— DATE

2013 – 2018

  • Pole IIID – Master Numeric Realisator, Option Video Game
  • ESAAT – Art High School Diploma